Projects
Research and software work from sixteen years in academia, plus the odd thing built for its own sake.
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Lexible
A Scrabble-style word board game that runs in the browser — with friends, against the computer, or passing one phone around the table.
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MLAD.ai
A curated library of working prompts and agentic patterns from professional sources, articles from practice, and a learning system in early access.
ChatGPT Helper for Finding ATO BIC Codes
A custom GPT that helps an Australian business work out which Business Industry Code to put on its tax return.
Enabling Massive Biomechanical Sims
A finite-element software pipeline that let biomechanics researchers simulate the proximal femur at a resolution that had previously needed supercomputers.
Does Haptic Feedback Improve Learning?
A visuo-haptic versus visual study of spatial learning in a virtual reality nasendoscopy simulation, presented at Eurohaptics 2016.
Drones for Teaching
A teaching innovation grant that put drones, from nano to micro, into first-year STEM classes at Flinders University.
Haptic Simulation Collection
The work I presented at Eurohaptics 2016 in London: ten years of haptics, from sinus surgery to a gravity game that teaches the difference between mass and weight.
Measuring Bone Healing
A double-blind study of a new bone-regeneration substrate — and the GPU-accelerated image analysis I wrote to measure how well it worked.
Haptic Illusion 3D Print
I 3D modelled and printed Masashi Nakatani’s fishbone tactile illusion so I could feel it for myself.
Interactive Soft Tissue for Surgical Simulation
My PhD thesis: an ablatable soft-tissue simulation framework that makes efficient use of parallel hardware, and the medical training simulators built with it.